Thursday, October 29, 2009
Working in Modo.
Didn't "finish" any models but progress is progress. The most important thing in the modeling phase is having good source
material. Gathering reference images is the least glamorous and most time consuming aspect of the design process.
Its tempting to attack modeling and drawing and design using solely ones own creative memory. Starting with excellent reference adds an extra bit of authenticity to the project. Its a way of making sure that the details have been well considered.Even simple blueprints can go a long way toward improving the overall look development.
I've decided that what I really want in a car for my police/sherrif character is a 66 Chevy Chevelle.
The hard part has been assembling useful source images that will make the modeling and design phase simpler. I could easily chose a different vehicle however the era that I'm trying to capture would look a little less correct if I short changed the process.
Thursday, October 22, 2009
Working on another character this week and hope to finish 4 more in the next 2 weeks to complete the character modeling phase of my short film. The most challenging thing about producing a short movie is staying on schedule without losing track of other aspects of the project.
In this case it's making sure that while I'm modeling the characters I don't lose sight of the set design or the details that other aspect of the production deserve.
Learning a new modeling package and working it into an established work pipeline will be an interesting challenge. I'm looking forward to testing the Modo--Maya work flow and seeing how the articulation/rigging phase will be effected.
Saturday, October 17, 2009
Friday, October 09, 2009
I tend to work all over the place when it comes to personal projects. I have so many divergent interest that it can be difficult to stay focused or feel closure on any one thing. Dabbling can lead to a sense of lost momentum or even a feeling that nothing is getting done even when progress is being made.
It's important to keep track of what you're doing and stay organized. Keeping a personal journal to help with staying on target has been a great help for me. Also taking the time to document my work and share it with others. Feedback can only make you stronger as a creative entity.
My story project has gone well and I'm at a point where sharing the development seems appropriate. Thinking about producing an independent 3D short film can be over whelming. I'll post regular updates and scheduling notes as best I can. I've gotten to a good place with some of the character design and have the story in a 2nd draft phase. I'll be sure to post panels as the story progresses.